First of a few things that I (and I think the players too) found fun and satisfying...
For the transition from 0th to 1st level, I wanted something more than a sudden revelation of class abilities which seems rather abrupt to me. So I had them return to their hometown where they went back to their normal lives, until they collectively discovered that they were restless. Combat characters and the halfling were practicing, the elf was visited by parents with the heirloom iron-free gear and introduction to patron, clerics were chosen by their deities (I chose them based on the player's personalities and the setting), and the wizard met with the creepy town hag who it turns out is a witch/wizard who's been helping the town for decades, behind the scenes. She helped train the wizard (I know, that's anti-DCC but I wanted the story) with the expectation that the wizard would take on the role when she passed. The only drawback to this was that it was too detailed and role-played, so it dragged for the characters not involved in the vignette. I would like to keep the concept but improve on it (maybe montage it more?), and adapt for other settings like 'in the wild without a return to town', and perhaps a patron or object conducting the wizard's revelation.
What went well here, is that the characters all got a small taste of what they could do - skill, spell, and combat demos - as well as a nicely-wrapped justification and context for everything. It just felt - whole - for lack of a better word. I think it could be even more fun if it were condensed a bit more.
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